Leveling up your date-level with each one also adds more rider-effects or bonuses to your attacks. Each weapon has their own simple 3 or 4 hit combo, with a mix of light and heavy options. Enemy design also felt unique - don't think I've fought fanged-flip phones before. In the dating sim aspects, character portraits stand out and tell you everything you need to know about a character (at first blush, anyway), while the somewhat blocky style in the dunj-diving felt oddly fitting. Sure, this is subjective, but every piece is smooth and sells the laid-back, fun atmosphere the game is going for. Combat manages to remain fun, but with only two dungeons and a total of 4 bosses, you don't get to really play around with all your options. Romance options are hit and miss, feeling like they're cramming 12 one-on-one sessions into 6 scenes. Tldr: The premise is good, but the game ends just when it feels like it should be opening up. For a game with such an awesome premise - Fight Your Fears with Weapon-People You Date! - it unfortunately just does not hold up in the face of other options out there, and thus I can't do so, past it being on sale. off.Īs someone who backed this during the Kickstarter, I really wanted to recommend Boyfriend Dungeon. The eye placement especially for some characters like Sawyer, Valeria, and Sunder just looks. Plus, as a minor gripe? The artwork is great, but some of the faces are drawn. As it stands, I'd recommend it, but with the caveat that 'what you see is what you get' - it's nothing more than it's screenshots. If Kitfox were to add a few more romance options (another Female option would be spectacular) or even just friend options, maybe one or two more Dunj's, and extend the timeline given for the main story, it would feel a lot more playable and outright finished. It's like a sliver, a demo, of a fuller, more satisfying game. It's fun for sure and worth the $20 asking price (I was gifted this product), but it leaves you feeling stifled - as if there was more going on, more potential to grow, more content laying just out of reach. The game is full of that sort of thing, actually - a lot of mechanics that tease at bigger stuff that then don't really go anywhere. This doesn't end up coming to any kind of fruition. but then they also text you and hint that you may be able to see them 'sooner than expected'. There's even one character that, in an odd stage-left, appears to be a dateable and usable weapon - that then abruptly leaves. Content just sort of ends, and - SPOILERS - for a game about dungeon crawling, there are only two dungeons! And they're short!Ĭoming in with a total of 2 NB, 3 (4?) Male, and 1 Female romance options, with an additional Just A Friend option, the game feels simultaneously flush for choice and starved for more. abrupt, like you can blaze through it way too quickly.
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